
Furniture
Experiential
Bella Walker
Bella Walker is an industrial and experiential designer creating furniture + immersive spaces defined by strong material sensibilities. Shaped by emotional and cultural context, her practice operates between function + critique.
CO-OPS
Grainwell 2x
PCA
MKG 2x
FEATURED WORK

Card Suit Hand Mirrors Small batch series of hand mirrors translating the visual language of playing cards into functional domestic objects. This project explores ritual, culture, and self reflection; treating the mirror as both a practical tool and a personal ritual object.

A Knight of the Seven Kingdoms Experiential brand environment exploring HBO's Game of Thrones spin off movie premiere, A Knight of the Seven Kingdoms. My key roles: experience design, furniture sourcing/styling, experiential storytelling, spatial composition

Furniture
Experiential
Bella Walker
Bella Walker is an industrial and experiential designer creating furniture + immersive spaces defined by strong material sensibilities. Shaped by emotional and cultural context, her practice operates between function + critique.
CO-OPS
Grainwell 2x
PCA
MKG 2x
FEATURED WORK

Card Suit Hand Mirrors Small batch series of hand mirrors translating the visual language of playing cards into functional domestic objects. This project explores ritual, culture, and self reflection; treating the mirror as both a practical tool and a personal ritual object.

A Knight of the Seven Kingdoms Experiential brand environment exploring HBO's Game of Thrones spin off movie premiere, A Knight of the Seven Kingdoms. My key roles: experience design, furniture sourcing/styling, experiential storytelling, spatial composition

Furniture
Experiential
Bella Walker
Bella Walker is an industrial and experiential designer creating furniture + immersive spaces defined by strong material sensibilities. Shaped by emotional and cultural context, her practice operates between function + critique.
CO-OPS
Grainwell 2x
PCA
MKG 2x
“
UCID gave me the space to become the kind of designer I didn’t know I could be. What I’ve valued most is its blend of rigor and experimentation… where relentless iterations & unexpected conversations completely reshape a project or way of thinking. UCID gave me a constructive space to test and define my voice as a designer.
”
FEATURED WORK

Card Suit Hand Mirrors Small batch series of hand mirrors translating the visual language of playing cards into functional domestic objects. This project explores ritual, culture, and self reflection; treating the mirror as both a practical tool and a personal ritual object.

A Knight of the Seven Kingdoms Experiential brand environment exploring HBO's Game of Thrones spin off movie premiere, A Knight of the Seven Kingdoms. My key roles: experience design, furniture sourcing/styling, experiential storytelling, spatial composition